Sometimes, you just need a bitmapped font. Drawing text can be an ordeal. Text drawing libraries are vast and often not-portable. Maybe you’re working at a scale where importing a text-drawing library seems overkill. If you are a game programmer, you’ll know that OpenGL does not have the built-in capability to draw text, so putting text in a game means drawing it yourself. But before you get started, you will need an image file with all the characters you care to draw in a rectangular grid. That’s what FontDrawer can make for you. Just pick a font, size, color, tweak the positioning and hit “export”.
Mostly bitmapped font creation tools are integrated into larger pieces of software, a plug-in for Photoshop or a game engine. They're part of a complex import path and only work in that context. This is a standalone app that's cheap and straightforward to use, allowing the developer to create their own import path.
This software is intended for indie game developers, video programmers, and artists.
Download FontDrawer 1 in Softonic